![]() ![]() Also, not all TVs offer this setting, but it’s becoming more widely offered. It’s important to remember that game mode is sometimes only available on specific input options. Many TVs now come with a game mode this bypasses thorough frame processing and lowers input lag. There are certain features to check for when deciding on a TV or monitor for console games. Then after you have decided which of those rates is right for you, be sure to check out the best TV monitors. We also have a great comparison of the most common refresh rates that you can find on TVs and monitors with our article 120Hz vs 240Hz vs 60Hz refresh rate. Additionally, you can check out the differences between TV vs monitor refresh rates to see how they compare. These aspects are essential to consider when looking for a screen with gaming in mind. Another helpful thing to know is that monitors usually also have a better refresh rate and faster response time. So for gaming purposes, TVs are usually poorer than dedicated gaming monitors. TVs are a little slower in input lag time because they process frames more thoroughly than monitors. But if you’re looking into getting a TV screen and are interested in understanding resolution quality, it’s good to understand the differences between full HD vs HD-ready. However, there are things that TV manufacturers have been doing to catch up, and we’ll go into some of that later. Many monitors are built with gamers in mind, so they do better than TVs in this area. So is there a right choice between gaming monitors or TVs when it comes to input lag? The answer is usually pretty straightforward. Differences Between TV Response Time vs a Monitor Also, the TV size vs room size is another important area of consideration because viewing distance and screen size can sometimes affect a gaming setup. Typically, TVs and monitors for gaming should have 15ms or less input lag. ![]() ![]() But a larger screen may be less likely to come with a game mode. To prevent OLED TV screen burn, turn Screen size has little influence over input lag. ![]()
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